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 aesthetic criteria


SmartGD: A GAN-Based Graph Drawing Framework for Diverse Aesthetic Goals

Wang, Xiaoqi, Yen, Kevin, Hu, Yifan, Shen, Han-Wei

arXiv.org Artificial Intelligence

While a multitude of studies have been conducted on graph drawing, many existing methods only focus on optimizing a single aesthetic aspect of graph layouts, which can lead to sub-optimal results. There are a few existing methods that have attempted to develop a flexible solution for optimizing different aesthetic aspects measured by different aesthetic criteria. Furthermore, thanks to the significant advance in deep learning techniques, several deep learning-based layout methods were proposed recently. These methods have demonstrated the advantages of deep learning approaches for graph drawing. However, none of these existing methods can be directly applied to optimizing non-differentiable criteria without special accommodation. In this work, we propose a novel Generative Adversarial Network (GAN) based deep learning framework for graph drawing, called SmartGD, which can optimize different quantitative aesthetic goals, regardless of their differentiability. To demonstrate the effectiveness and efficiency of SmartGD, we conducted experiments on minimizing stress, minimizing edge crossing, maximizing crossing angle, maximizing shape-based metrics, and a combination of multiple aesthetics. Compared with several popular graph drawing algorithms, the experimental results show that SmartGD achieves good performance both quantitatively and qualitatively.


Liapis

AAAI Conferences

This paper presents a search-based approach to generating game content that satisfies both gameplay requirements and user-expressed aesthetic criteria. Using evolutionary constraint satisfaction, we search for spaceships (for a space combat game) represented as compositional pattern-producing networks. While the gameplay requirements are satisfied by ad-hoc defined constraints, the aesthetic evaluation function can also be informed by human aesthetic judgement. This is achieved using indirect interactive evolution, where an evaluation function re-weights an array of aesthetic criteria based on the choices of a human player. Early results show that we can create aesthetically diverse and interesting spaceships while retaining in-game functionality.


Interpreting Graph Drawing with Multi-Agent Reinforcement Learning

Safarli, Ilkin, Zhou, Youjia, Wang, Bei

arXiv.org Artificial Intelligence

Applying machine learning techniques to graph drawing has become an emergent area of research in visualization. In this paper, we interpret graph drawing as a multi-agent reinforcement learning (MARL) problem. We first demonstrate that a large number of classic graph drawing algorithms, including force-directed layouts and stress majorization, can be interpreted within the framework of MARL. Using this interpretation, a node in the graph is assigned to an agent with a reward function. Via multi-agent reward maximization, we obtain an aesthetically pleasing graph layout that is comparable to the outputs of classic algorithms. The main strength of a MARL framework for graph drawing is that it not only unifies a number of classic drawing algorithms in a general formulation but also supports the creation of novel graph drawing algorithms by introducing a diverse set of reward functions.